@startuml
sprite $opacity [48x48/16] {
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}


!define MATERIAL_OPACITY(_alias) ENTITY(rectangle,black,opacity,_alias,MATERIAL OPACITY)
!define MATERIAL_OPACITY(_alias, _label) ENTITY(rectangle,black,opacity,_label, _alias,MATERIAL OPACITY)
!define MATERIAL_OPACITY(_alias, _label, _shape) ENTITY(_shape,black,opacity,_label, _alias,MATERIAL OPACITY)
!define MATERIAL_OPACITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,opacity,_label, _alias,MATERIAL OPACITY)
skinparam folderBackgroundColor<<MATERIAL OPACITY>> White
@enduml